Paying host to immersive third-person action and skill-based gameplay, the team at Sloclap recently had Brazilian football legend Ronaldinho swing by to meet the team behind Rematch.
Joining the starting lineup for Rematch on June 19 (coming up fast!) are the following legends:
Marc Ter Stegen, Goalkeeper and Captain of Barcelona Football Club and Goalkeeper of Germany’s national team
Kobbie Mainoo from Manchester United and the English national team
Legendary Brazilian football player Ronaldo “Ronaldinho” de Assis Moreira
Be sure to tune in below:
Rematch | Ronaldinho Studio Visit
In case you missed it, be sure to also check out the release date announcement trailer below:
REMATCH | Golden Rules Trailer | Release Date Announcement
Led by legendary game director Leslie Benzies and IOI Partners, Build A Rocket Boy has announced that their upcoming title MindsEye will feature integration with the studio’s UGC platform and Game Creation System.
A new, privately funded game studio based in the vibrant South of France, industry luminaries Ru Weerasuriya and Nico Augusto have launched Atlantis Studio.
The team at FromSoftware, together with Bandai Namco, have released a new character trailer for Elden Ring Nightreign that puts the spotlight on the Executor Nightfarer.
The latest character to join Arika and Bandai Namco’s TEKKEN 8 is Fahkumram – revealed at Combo Breaker 2025, learn more with the latest gameplay trailer for the title.
The latest character to join Arika and Bandai Namco’s TEKKEN 8 is Fahkumram – revealed at Combo Breaker 2025, learn more with the latest gameplay trailer for the title.
A Muay Thai fighter that made his debut in TEKKEN 7, Fahkumram is set to join the TEKKEN 8 roster with 72-hour early access for Season 2 Character & Stage Pass and Season 2 Character Pass holders starting July 7.
The TEKKEN 8 Fahkumram gameplay trailer can be seen below:
“TEKKEN 8 hits hard with what could quite possibly be the best TEKKEN entry to date. Fresher than newcomer Azucena’s signature coffee blend, this title does everything in its power to make this King of Iron Fist tournament worthy of all players.”
TEKKEN 8 is available for the PlayStation 5, Xbox Series X|S, and PC.
Led by legendary game director Leslie Benzies and IOI Partners, Build A Rocket Boy has announced that their upcoming title MindsEye will feature integration with the studio’s UGC platform and Game Creation System.
A new, privately funded game studio based in the vibrant South of France, industry luminaries Ru Weerasuriya and Nico Augusto have launched Atlantis Studio.
The team at FromSoftware, together with Bandai Namco, have released a new character trailer for Elden Ring Nightreign that puts the spotlight on the Executor Nightfarer.
Featuring a surreal, chess-inspired world, Fragile Shapes Studio announced that their minimalist puzzle adventure Beyond the Board is set to come out to Steam very soon, with a demo now available.
With over one million players (and counting!), the world of Game Smithing’s action roguelike Soulstone Survivors is seeing its full 1.0 next month, on June 17.
Gamers Heroes recently spoke with Game Smithing’s Lead Developer Allan Smith to discuss Soulstone Survivors’ devout community, stellar use of the Unity engine, and even its nefarious snow-covered trees.
Soulstone Survivors Interview – Game Smithing’s Allan Smith Talks Community, Unity Engine, and Snow-Covered Trees
Gamers Heroes
Next month is the big month! I’m really appreciative of your time.
I’ll just jump right into it, I love what I’m seeing – I know you just got back from gamescom!
I’d love to know exactly how things went at the event.
Allan Smith
It was really cool!
I’m from Brazil – and the whole company is Brazilian.
It’s been a while since I’ve been to gamescom, especially in Brazil. I got to re-meet lot of people I knew from the Brazilian industry.
It was really cool! We went to talk with Epic and whatnot, looking to bring some attention to the game with them.
I think it was really productive – it was really cool to rekindle so many old friendships.
Gamers Heroes
I saw that you’ve got a very, very active community, with a very active Reddit – close to 9,000 followers. That is no small feat!
What’s it been like working with community all these years?
Allan Smith
It has been great, but very challenging at the same time, you know?
When we started, it was basically the two of us. The game then started getting attention, and we started getting people ready on Reddit, on Discord, and other forums.
For us – from the very beginning – it was always very important to be as close as possible to the community, really listening for the feedback.
We wanted to learn from players, see what they wanted, what their troubles were, and what they wanted to see more of or less of in the game.
It’s always been a lot of effort, because it takes a lot of time to digest everything. However, it’s something that we see as kind of the core pillar that we need to live by!
We learn so much from the players. It’s crazy that among the game evolved over time thanks to feedback.
This happens because, for the longest time, players had this sort of meme about how the strongest enemies are actually the trees! If you dodge a little bit weird and hit the trees, they’re absolutely immovable.
So everything is fine, then you dodge into a tree – and things stop.
And there are a million attacks coming! So you slowly die, and you don’t even see why.
And there is a tree.
Gamers Heroes
It’s always in the details!
But on that note – taking the trees out of the equation…
Have there been any elements from the community, builds or something like that, that have truly surprised you over the years?
Allan Smith
It’s almost a daily occurrence!
There are a few players that are extremely knowledgeable about the game.
You know, they know.
They understand the intricacies of every choice much better than I do. Sometimes I will speak to them and ask:
“What are the meta builds right now?”
They will then give me this list of, “oh, you picked this and picked that.”
From there, I’ll try to build. It can sound a bit random when they say it; I’m like:
“I don’t know, is this the thing that works?”
I then test it – and it’s insanely powerful!
So I combined this room with that skill and this negative fact, leading to something I didn’t even expect!
On that note, I saw that there was a party game and a gathering game that we’re toyed with. I don’t know how much you can talk about right now, but are there any insights from those two games that you’re looking to put into version 1.0?
Allan Smith
This was an amazing experience!
I’m so glad that we managed to get the whole team, because we’re all fully remote! This was an opportunity for people to meet for the first time, and was a really cool experience.
Regarding the two games, they’re both projects that we would love to explore more.
We as a team play a lot of party games – that’s why we wanted to get a co-op party game going, because it’s fun, right? We love those games!
The foraging game plays into more desire to bring more meaning to the world – so it’s not just the mindless skill.
There is something there, but we just don’t explore too much in the game yet.
They talked all about and all the great things that you’re doing – it’s very impressive. I have a Bachelor’s in Arts, so it’s over my head, but I can definitely appreciate the level of detail, the care and the wizardry that went into it.
What’s it been like working with this engine throughout development?
Allan Smith
Honestly, it’s been really good!
We’ve been working together and developing games for almost 15 years. We’ve made many, many mistakes over time, and that helped make Soulstone Survivors better.
We knew what sort of errors we could run into, and we knew the troubles we usually went through with other projects.
For Soulstone Survivors, we actually have a very robust skill system. That’s what allows us with two or three people to make 500 skills that all have their own unique aspects and work in different ways.
We rarely have bugs, and rarely need to rework systems!
I think that the experience we bring from other games really helped make development a lot faster for us!
Gamers Heroes
I saw that there are some Titanic Bosses that are making their way to Soulstone Survivors as part of version 1.0.
What’s been like designing each one?
Allan Smith
Honestly, it’s a big challenge.
When you think of bosses, it’s easy to think of other games you play, right?
I’m a big World of Warcraft fan, for example – the bosses are kind of the charm.
There are a million things you can look at, but when you bring it into the context of our game, there are specific challenges. That changes a lot of the dynamics of what you can do with a boss – or can’t do.
I cannot consider that the player needs to use a skill at a certain time, because they’re always using this skill, or I cannot think of how the movement will happen in different ways, because the player only has a dash.
Then you bring the craziness of our game, where it can scale so much! A player might have zero dashes if he’s playing like the Death Knight, or it might have five dashes and he’s zooming around.
How does the boss respond to this range of movement?
This honestly makes it very challenging.
There were so many things we wanted to do with the bosses that we felt we couldn’t because the mechanics don’t really allow for it.
It has been really challenging thinking of how to make them challenging and different from each other, but at the same time not impossible for certain characters or not make your run a specific build to kill this boss.
The game is all about experimentation and trying things out, so we didn’t want to punish players for that.
Gamers Heroes
Last question:
I know you’re almost at the finish line – June 17 is the big day!
Are there any last things you’re looking to do in the last month?
Allan Smith
It’s crazy, but yeah, there is a lot we’re still working on.
That’s why I might be rushing a lot this last few weeks – and probably the next month as well.
Gamers Heroes
Like you said, I know this is a very, very busy time in the gaming industry.
I really appreciate your time, and, more importantly, I appreciate the energy, the passion, and the heart you provide!
We are happy to announce that Soulstone Survivors 1.0 will launch simultaneously on PC, Playstation 5 and Xbox Series X|S on June 17th! Check out our full announcement on Steam!https://t.co/Y7jBAXPSSD
Gamers Heroes recently joined a hands-off session for Lort and saw firsthand how this veteran-led studio is opening their heart for some jolly good cooperation – learn more with our preview.
Gamers Heroes recently got a chance to talk to Pocket Trap about Pipistrello and the Cursed Yoyo and what’s powering the protagonist Pippit – learn more with our interview.
Gamers Heroes recently sat down with Spitfire Interactive Creative Director Cade Franklin to discuss Hordes of Fate : A Hand of Fate Adventure, touching upon this truly unique genre shift, the fan community, and more – learn more with our interview.
Gamers Heroes recently got a chance to spend some quality time with Games of Thrones: Kingsroad and its seven kingdoms – see what’s to come with our hands-on preview.
Gamers Heroes recently got a chance to check out a hands-on session of Out of Sight ahead of its full release – “see” what horrors await with our preview.
Featuring style, skill, and a little swagger (that’s the important part!), the latest character to make their way to Respawn Entertainment and Electronic Arts’ Apex Legends is Sparrow.
A Saturday morning cartoon gone roguelite, a magical, ever-changing bunker awaits with the release of Table Knight Games’ UnderMire.
After four teenages find themselves lost on a school trip, they end up getting wrapped up in dark magical forces in a fantastical bunker found underneath an old English manor.
From there, UnderMire will have players confront the dark forces that lie within this area. Players will have to contend with fear-fueled monsters, SMUSH together everyday junk into magical weapons, master a wealth of evolving tools, and even take on tasks from a cantankerous spirit cat.
No need to go at it alone (though you could if you want to) – UnderMire lets players survive the chaos with their friends using proximity voice chat.
Learn more with the trailer below:
UnderMire | Official Announcement Trailer | OTK Games Expo 2025
Featuring a surreal, chess-inspired world, Fragile Shapes Studio announced that their minimalist puzzle adventure Beyond the Board is set to come out to Steam very soon, with a demo now available.
A third-person multiplayer zombie survival title set in the urban ruins of Seoul, South Korea, immerse yourself in the world of NEXON’s NAKWON: LAST PARADISE with the new overview trailer for the title.
Looking to learn more about Clever Cat Games and Mega Cat Studios’ 8-bit musical adventure Echoes of the Unread? The man behind the pages Matt Tuttle tells all in the first dev blog for the title.
Cute, co-op chaos awaits players with the release of Infogrames and Sand Castles Studios’ co-op platformer Bread & Fred for both GOG and the Epic Games Store.
Making its debut at today’s OTK Games Expo, Winter Crew, CMD Studios, and Holysoft Studios’ handcrafted 2D MetroidVania Fallen Tear: The Ascension has been announced.
A third-person multiplayer zombie survival title set in the urban ruins of Seoul, South Korea, immerse yourself in the world of NEXON’s NAKWON: LAST PARADISE with the new overview trailer for the title.
Featuring an authentic and immersive zombie apocalypse world, NAKWON: LAST PARADISE will have players being cautious of everything and trust no one.
Your sole objective? Stay alive.
The overview trailer for NAKWON: LAST PARADISE can be seen below:
Looking to learn more about Clever Cat Games and Mega Cat Studios’ 8-bit musical adventure Echoes of the Unread? The man behind the pages Matt Tuttle tells all in the first dev blog for the title.
Cute, co-op chaos awaits players with the release of Infogrames and Sand Castles Studios’ co-op platformer Bread & Fred for both GOG and the Epic Games Store.
Making its debut at today’s OTK Games Expo, Winter Crew, CMD Studios, and Holysoft Studios’ handcrafted 2D MetroidVania Fallen Tear: The Ascension has been announced.
Looking to test your might at Fire & Ice RGX 2025? Hosted by Sacramento Ultimate Events, get ready to throw down at Smash Ultimate, Smash Melee, Rivals of Aether 2, and Street Fighter 6 and win big!
Niantic revealed a closer look at the new features coming to Monster Hunter Now, including Training Grounds, Trial Quests, an update to Hunting Range, and more.