Tuesday, 24 March 2026

Dan Kitchen Fire & Ice RGX 2026 Guest of Honor

One of Activision’s original Game Designers, Creator and Programmer Dan Kitchen will be a Guest of Honor at Fire & Ice RGX 2026 this summer.

Dan Kitchen is known for such Atari 2600 classics like Crackpots, Ghostbusters, F-14 Tomcat, Crossbow, Ikari Warriors, Commando, River Raid II, and Kung-Fu Master.

He has also helped to develop and produce more than 240 commercially released titles across 25 platforms. 

For fans of the movie Grandma’s Boy, Dan also produced the movie prototype versions of “Eternal Death Slayer 3” & “Demonik!” 

Alongside his brother Garry Kitchen and former Activision Co-Founder David Crane, he formed Audacity Games in 2020 to release new titles for the Atari 2600.

On that note, be sure to check out Casey’s Gold (great name)!

Fire & Ice RGX 2026 is set to take over the Roebbelen Center @TheGrounds on Saturday, June 20 and Sunday, June 21 – Google Maps link for convenience

Voice Actors, Musicians, Content Creators, and Industry Talent for Fire & Ice RGX 2026 will be revealed every Tuesday and Thursday leading up to the event this summer.

Catch up on our previous Fire & Ice RGX 2026 Guest of Honor write-ups below…

Learn more about Fire & Ice RGX 2026 via its official website.

Looking for a place to stay during Fire & Ice RGX 2026?

Be sure to visit the designated “Hotels” section of the official website – this link will net you a discounted rate!

For those feeling social, be sure to follow the official Facebook, Twitter/X, and Instagram social media channels!

Source: Instagram

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Hello Kitty Island Adventure City Town DLC Launching April 16

The world of Sunblink and Sanrio’s Hello Kitty Island Adventure is getting that much bigger with the release of its City Town DLC April 16.

A rainbow metropolis filled with creativity and mystery, Hello Kitty Island Adventure’s City Town DLC kicks off with a mysterious boat appearing at Friendship Island.

From there, players will be able to – quite literally – set up shop with Sanrio friends like Kuromi, My Sweet Piano, and Tuxedosam.

Also included in this City Town DLC is the new friend U*SA*HA*NA, who unlocks the customizable Imagination Café. 

Learn more about Hello Kitty Island Adventure’s City Town DLC with the release date trailer below:

City Town – DLC Date Reveal – Hello Kitty Island Adventure

Hello Kitty Island Adventure is now available for the Nintendo Switch, the Nintendo Switch 2, the PlayStation 5, the PC via Steam, and Apple Arcade.

For those feeling social, be sure to follow Sunblink via their Twitter/X, Instagram, and YouTube social media channels.

Fans can also stay connected with the Hello Kitty and Friends community via the official Twitter/X, TikTok, Facebook, YouTube, Instagram, and Pinterest social media channels.

Source: Press Release

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Invincible VS Interview – Dave Hall Talks Mechanics, FGC and Brutality!

Setting out to be the best tag fighter in the universe, Skybound Entertainment’s in-house studio Quarter Up is pulling no punches with their upcoming 3v3 fighter Invincible VS.

We recently joined Game Director Dave Hall at GDC 2026’s Xbox Play Anywhere event to talk shop…

Invincible VS Interview – Dave Hall Talks Mechanics, FGC and Brutality!


Gamers Heroes

And we are live!

I love my fighters, and I love the community that comes with them – and of course I love what I’m seeing with this release too! 

First things first – I’d love to know:

What inspired the creation of Invincible VS?

Dave Hall

The inspiration came from this series and the IP! 

I mean, the moment we saw it, we fell in love with it.  

Both myself and Mike, our Executive Producer, just started talking about it, and this opportunity came up. 

We’re former KI [Killer Instinct] devs and missed being in fighting games. We really wanted to get back to it, and so this was our chance to do it. 

When we saw this IP, we were on it!

Gamers Heroes 

That’s the way to do it! 

While I’ve yet to read the Invincible comic, I do love the Amazon show

When it comes to Invincible VS’ 3v3 action, Marvel vs. Capcom 2 and Marvel vs. Capcom 3 definitely come to mind.

But then Invincible proper is a very bloody and brutal series – and that brings Mortal Kombat to mind! 

Playing the demo, I was also able to tap into maneuvers akin to Guilty Gear’s Roman Cancel mechanic.

On that note – whether it be fighters or anything else – what did you want to tap into for Invincible VS?

You’re definitely doing your own thing, but what are some things you wanted to go “even further beyond,” Dragon Ball-style?

Dave Hall

Oh yeah, for sure!

I think we were greatly inspired by Mortal Kombat, right? We’re inspired by all of them – honestly, just like pieces of all of them.

And as I said, we’re also former KI devs!

We wanted to bring that feeling of back and forth combat to a tag fighter – which we thought would be kind of unique in this genre.

Usually tag fighters are very combo-centric – like our game is – but they didn’t have a lot of back and forth inside the combo. 

For us, it was really important for us to put our mechanics in there so you’re paying attention the entire time you’re playing.

Whether you’re on defense or offense, you’re always looking out for what’s happening.

Gamers Heroes

Yeah, always being in the moment – I totally understand! 

You’ve also got all these different characters!

Looking at a roster like Marvel vs. Capcom 2 and its 56 characters – each of them have their own unique functions. 

What were some of the functions you wanted to include in Invincible VS?

Were there any mechanics like Phoenix Wright’s left-field style in Ultimate Marvel vs. Capcom 3 that made you want to do your own thing?

Dave Hall

I think our newest character – who really shows off some of that – is Dupli-Kate. She’s really incredible! 

She has her copies that she sends out for you.

It’s something I’ve never really seen that much of in a fighting game – it’s just a really cool mechanic. 

I thought of her from the beginning – we knew we were going to make her. I knew she was going to be a challenge from the get-go, but we planned on it and she turned out great.

Gamers Heroes

When I saw that news last Tuesday, I had to get the word out – I was seeing double! 

On that note, talking Phoenix Wright…

Cecil is a great pick, but he’s definitely unique! How were you able to bring him into the fight? 

I know there’s some things you can’t talk about, but compared to heroes like Omni-Man and Dupli-Kate, it’s a unique approach.

What did you want to add to his character? 

Dave Hall

Well, we loved his personality!

He’s just such a fun character – from the way he emotes, to everything he does, to his whole backstory, to just everything about him. 

I think, for us, it was just like:

“Let’s just have him in there with the superheroes, and let’s have him spend all the money in the world.”

Gamers Heroes

There you go – cash is king! 

On that note, we’re talking about these personalities…

Obviously, you got J.K. Simmons as Omni-Man in the series, along with personalities like Rex Splode.

Everybody in the Invincible series is so unique.

I know you mentioned Invincible VS’ unique intro clips SNK-style – how else are you looking to bring these characters to life?

Dave Hall

We have a lot of clips that come on, especially when they’re coming in and out of the fight and when they’re coming in to tag.

They’re all based on the opponent you’re facing too – which is really fun!

We also have a lot of in-game VO as you’re playing as well.

For instance, when Mark comes in and knocks somebody’s head off, he’s like, 

“Oh shit!” 

True to serious form! 

Gamers Heroes

I like that! 

Dave Hall

Yeah! 

It’s really fun for us to capture their personalities.

Gamers Heroes

So on that same note, I know Ella Mental is new to the title – that’s awesome! 

What was it like designing each character, and what was your favorite part? 

As you said, you’re creating something new to the universe that’s true to series form…

Dave Hall

For Atom Eve in particular – it was fun to try to make her brutal. 

She was really brutal in the series – but making a projectile character brutal in this game was really interesting to do. 

“What kind of constructs was she going to have? How were we going to make this work?” 

It was really fun bringing her to life, especially with this projectile element. 

I mean, she was our first projectile character, so we had to make a projectile system – just to even make it on the screen. 

Figuring out how to make her awesome and brutal from a range – but obviously not somebody that’s going to win in all ranges. 

So she was a fun one!

Gamers Heroes

I previously interviewed MarkMan, and I know Invincible VS was at EVO 2025 – the FGC is truly incredible! 

Talking Bay Area, I grew up with the fighting game scene at Castro Valley Golfland.

What’s it like working with the FGC on this release?

Dave Hall

It is so fun for us! 

We want to have as many FGC tests as we humanly can – we love their feedback. 

We’re sitting in these rooms with them, listening to everything they’re saying. They’ll send us feedback, and then we turn things around. 

It’s one of the big things we’re setting this project up to be – we can quickly iterate on anything that’s happening. 

If they’re feeling something wrong with the motion controls, we can say that we’re going to go right in there and change things a day later. 

We’re very reactive to what they’re saying, and proactive to make sure it’s even better for the next time. 

And so every time they play the game, they always say:

“Wow, it’s so much better than before!” 

That’s our big goal.

Gamers Heroes

That is the highest praise right there!

Keeping it short and sweet…

Who’s your favorite character from the series? I know, it’s like picking your favorite child…

Let’s narrow it down to three – it’s a three-on-three fighter, right? 

Dave Hall

I’ll tell you the team I like using right now… 

I love using Bulletproof! He’s got kind of a mix-up game and is really fun to play with. I love his little clips and everything he’s got going on. 

Thula is also one of my favorites – she’s the one with the hair braid. She’s kind of a mid-range fighter and is really fun.

She can grab, hit with her hair, and bring them up to you – which is really fun! 

Then I kind of go back and forth on my tank-kind of character, but right now I’m Monster Girl!

Gamers Heroes 

It’s all about that balance! Got to have those heavy hitters 

I really appreciate the time, and I’ll see you come April!


Invincible VS will release for the PlayStation 5, Xbox Series X|S, and PC via Steam and Xbox on PC April 30.

An Invincible VS Open Beta is also set to happen from April 9 to April 11 – learn more via its official website.

One can also learn more about Invincible VS and pre-order the title via its official website

For those feeling social, make sure to follow the official Invincible VS Instagram, Twitter/X, TikTok, and YouTube social media channels.

Thank you to PR for the arranging this interview and for the Xbox Play Anywhere GDC 2026 invite, and Dave Hall for his time!

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Monday, 23 March 2026

DISSIDIA DUELLUM FINAL FANTASY Preview – Familiar Heroes Reunite in Modern Tokyo!

Familiar heroes reunite in a world where fantasy and reality intertwine in Square Enix’s new 3v3 boss arena fighter DISSIDIA DUELLUM FINAL FANTASY.

We recently ventured forth to modern Tokyo to show our Bravery ahead of release – learn more with our preview… 

DISSIDIA DUELLUM FINAL FANTASY Preview – Familiar Heroes Reunite in Modern Tokyo!


A celebration of all things Final Fantasy, DISSIDIA DUELLUM FINAL FANTASY transports series icons like Final Fantasy VII’s Cloud Strife to the real life locale of modern-day Tokyo.

On that note, each playable character in DISSIDIA DUELLUM FINAL FANTASY embodies a different role. All characters will – quite literally – tap into its circle-based attack system, with idle attacks also available when not moving.

For those looking to bring the Firaga, a number of special abilities with cooldown are also available – also quite literally – at one’s fingertips.

Of course, Final Fantasy prides itself on its roles – and everybody’s got a role to play in DISSIDIA DUELLUM FINAL FANTASY.

The aforementioned Cloud Strife serves as a well-rounded Melee fighter, while Final Fantasy VI Esper Terra Branford (our initial pick) embodies a ranged role that is able to target enemies from far.

Of course, all Heroes need a good to vanquish.

Thankfully, DISSIDIA DUELLUM FINAL FANTASY provides just the opportunity with three-on-three battles filled with familiar baddies and a towering boss waiting to be toppled.

Don’t think you can just waltz up to that Bahamut and one-shot that baddie.

That requires Bravery – quite literally, in fact!

DISSIDIA DUELLUM FINAL FANTASY Bravery system requires players to amass this currency before taking on the big bad. Players can accumulate this from taking on smaller foes, rivals, and Monster Crystals before accumulating those blessed 9,999 digits that’ll make any fan smile.

Once in DISSIDIA DUELLUM FINAL FANTASY’s Bravery Mode, the teamwork and timing of this title comes into play. Taking down the boss is great, sure, but it’s crucial that one’s party does so before the rival team does. 

As one would expect, this leads to heated moments, one where it is important to be mindful of friends and foes alike.

Also true to series form, DISSIDIA DUELLUM FINAL FANTASY features a polished main experience. Not only is the main story fully voiced main story in Japanese, players will also be able to tap into the in-game Pine social media app to mingle with friends and take part in Season Ranked Battles.

Even DISSIDIA DUELLUM FINAL FANTASY’s presentation is dressed to impressed, featuring a 3D rendered cel-shaded look with designs supervised by Tetsuya Nomura!

A Brave direction for the series, DISSIDIA DUELLUM FINAL FANTASY’s 3v3 team-based bouts in modern-day Tokyo encourage timing, teamwork, and tons of damage.


DISSIDIA DUELLUM FINAL FANTASY is now available via the Apple App Store and the Google Play Store.

Learn more about DISSIDIA DUELLUM FINAL FANTASY via its official website.

For those feeling social, be sure to follow the official Facebook and Twitter/X social media channels.

Thank you to PR for giving us the chance to preview DISSIDIA DUELLUM FINAL FANTASY!

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Dan Kitchen Fire & Ice RGX 2026 Guest of Honor

One of Activision’s original Game Designers, Creator and Programmer Dan Kitchen will be a Guest of Honor at Fire & Ice RGX 2026 this s...