— One Piece Video Games (@onepiece_games) June 9, 2026
A delectable management sim, ONE PIECE: Grand Gourmet will have players boarding the Baratie Number Two as they grow your small ship into the greatest floating restaurant on the ocean.
On that note, players will collect ingredients, dream up new dishes, and decorate one’s interior alongside a number of fan-favorite ONE PIECE characters.
Learn more about ONE PIECE: Grand Gourmet with the announcement trailer below:
ONE PIECE: Grand Gourmet | Announcement Trailer
ONE PIECE: Grand Gourmet will release for the Nintendo Switch, Nintendo Switch 2, PC via Steam, and mobile devices via the Apple App Store and Google Play Store.
Set sail with the Straw Hat Crew on a new voyage of flavor! 🌊
ONE PIECE: Grand Gourmet arrives October 23, 2026 on Nintendo Switch, Nintendo Switch 2, Steam, App Store, and Google Play.
Known for building a welcoming community around his passion for gaming, Professional Content Creator BLAND will be a Guest of Honor at Fire & Ice RGX 2026 later this month.
A cute and cozy social farming sim set in a world of whimsy, Torbie Games and Fictions’ Everbloom will make its way to the Nintendo Switch 2 and PC via Steam and the Epic Games Store in Spring of 2027.
A free-to-play FPS remaster of much-loved Sudden Attack, NEXON has announced that the Final Closed Beta Test for Sudden Attack Zero Point will begin July 8.
Proving that there’s nowhere’s more honest than the barber’s chair, Safe Flight Games, GameWorks, and SIGONO revealed their new narrative title Beastfolk Barber during the Wholesome Direct 2026 showcase.
Running from July 8-13, the Final Sudden Attack Zero Point Closed Beta Test is set to introduce a new dedicated server for North American players. This, in turn, will provide a more stable gameplay experience to players.
On that note, all players in eligible regions who register for the Sudden Attack Zero Point test will be able to participate!
When it comes to new content during this Sudden Attack Zero Point Final Closed Beta Test, players can utilize 13 primary and four secondary weapons.
In addition, over 200 exclusive and 36 shared weapon parts for primary weapons with various skins and 10 Characters with different characteristics will be available.
Finally, there will be two maps that are specialized for CQB, four Maps for Bomb Defusal Mode, a practice mode and Bot TDM, and Bot Bomb Defusal Mode.
A cute and cozy social farming sim set in a world of whimsy, Torbie Games and Fictions’ Everbloom will make its way to the Nintendo Switch 2 and PC via Steam and the Epic Games Store in Spring of 2027.
Proving that there’s nowhere’s more honest than the barber’s chair, Safe Flight Games, GameWorks, and SIGONO revealed their new narrative title Beastfolk Barber during the Wholesome Direct 2026 showcase.
A new limited-time event in Rovio’s Angry Birds 2, Season of Football will pay host to a number of football-themed in-game challenges, events, and score exclusive rewards through a special Treasure pass.
Inspired by the supernatural romantic comedy anime Witch Watch, Starforge Systems is getting bewitched with their new collection that includes mousemats, wall-arts, and PC Cases.
One can make their DIY PC unique with whimsical artwork featuring Nico and other familiar faces. Items include a Desk Mat, Wall Art and UV-printed case starring the Starforge Platelight.
The world of Windup Games and Knights Peak’s enchanting 3D co-op title Hela: Of Mice & Magic made a splash these past few days at The MIX Summer Game Onsite Showcase, The Green Games Showcase, and Wholesome Direct 2026.
Happening early next month, Anime Expo 2026 will feature a number of SEGA/ATLUS Guests of Honor, including Takashi Iizuka, Atsushi Nomura, Kazuhisa Wada, Shigenori Soejima, and Yoshiyuki Asai.
Making its debut at Summer Game Fest, Ryu Ga Gotoku Studio and SEGA’s Stranger Than Heaven received a new trailer that showcased its new cast additions – including legendary rapper and actor Tupac!
Happening early next month, Anime Expo 2026 will feature a number of SEGA/ATLUS Guests of Honor, including Takashi Iizuka, Atsushi Nomura, Kazuhisa Wada, Shigenori Soejima, and Yoshiyuki Asai.
Learn more about each of these Anime Expo 2026 Guests of Honor below…
Takashi Iizuka – Creative Officer of Sonic
Please welcome Takashi Iizuka to #AX2026 as a Guest! ✨
🕹️ Takashi Iizuka is a veteran video game director, producer, and designer. As Creative Officer of Sonic, Iizuka has been the driving creative force behind the Sonic the Hedgehog series for over 30 years. His contributions… pic.twitter.com/KErweVPlHb
The Creative Officer of Sonic, Takashi Iizuka is a video game director, producer, and designer.
As the creative force behind the Sonic the Hedgehog series for more than 30 years, he began his work on Sonic the Hedgehog 3, also working on NiGHTS into dreams, Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Sonic Generations, and Sonic Mania.
Iizuka-san is also the creator of Shadow the Hedgehog, ensuring each new Sonic entry brings something fresh while also honoring the series’ legacy.
Takashi Iizuka will host an autograph session on July 3 from 10-11:30am PT at the JW Gold Ballroom – one can sign up here.
Kazuhisa Wada – General Producer for the Persona Team
Please welcome Kazuhisa Wada to #AX2026 as a Guest! ✨
General Producer of the Persona team. He has served as Design Director since Persona 3, and later worked as Director and Producer. He currently oversees the Persona team. He also serves as General Producer of Persona 4… pic.twitter.com/CrM9UoCwaS
Instrumental in shaping the Persona series since serving as Persona 3’s Design Director, Kazuhisa Wada has taken on increasingly senior creative roles.
His current position oversees the Persona team as General Producer, with Wada-san also serving as General Producer of Persona 4 Revival.
Kazuhisa Wada will host an autograph session on July 3 from 1-2:50pm PT at JW Gold Ballroom – one can sign up here.
Shigenori Soejima – Character Designer / Illustrator at ATLUS
Please welcome Shigenori Soejima to #AX2026 as a Guest! ✨
🖌️Character Designer / Illustrator at ATLUS. He has worked on character design and illustrations for numerous titles, including the Persona series since Persona 3, Catherine, and Metaphor: ReFantazio. He serves in a… pic.twitter.com/sRCedC44Qi
A Character Designer and Illustrator at ATLUS, Shigenori Soejima’s work spans the Persona series since Persona 3, alongside Metaphor: ReFantazio.
When it comes to Persona 4 Revival, he serves in a supervisory role as he oversees character design and key art.
Shigenori Soejima will host an autograph session on July 3 from 1-2:50pm PT at the JW Gold Ballroom – one can sign up here.
Atsushi Nomura – Business Producer for the Persona Team
Please welcome Atsushi Nomura to #AX2026 as a Guest! ✨
💼Business Producer for the Persona team. He is responsible for IP production areas such as project planning and promotion for the series. His works include Persona 4 Revival, Persona 5 Tactica, and the remastered versions… pic.twitter.com/xTpgtKtb5B
Atsushi Nomura oversees IP production responsibilities as Business Producer for the Persona team, including series project planning and promotion.
Producing credits of his include Persona 4 Revival, Persona 5 Tactica, and the remastered releases of Persona 4 Golden and Persona 3 Portable.
Atsushi Nomura will host an autograph session on July 3rd from 1pm to 2:50pm PT at the JW Gold Ballroom – one can sign up here. Sign up link
Yoshiyuki Asai – Director
Please welcome Yoshiyuki Asai to #AX2026 as a Guest! ✨
🖌️ After working as an animator at Toei Animation, OLM, and Ajiado, Yoshiyuki Asai transitioned to directing in the early 2000s. He made his directorial debut with Charlotte and later directed Fate/Apocrypha and The Day I… pic.twitter.com/k9Kyj07oqe
Beginning his career as an animator at Toei Animation, OLM, and Ajiado before transitioning to directing in the early 2000s, Yoshiyuki Asai made his directorial debut with Charlotte.
Asai-san is well known for his nuanced portrayal of ensemble youth dramas and everyday life, featuring a distinctive directorial style that captures the dynamics, distances, and relationships between its different characters.
Yoshiyuki Asai will host an autograph session on July 3 from 1pm to 2:50pm PT at the JW Gold Ballroom – one can sign up here.
Making its debut at Summer Game Fest, Ryu Ga Gotoku Studio and SEGA’s Stranger Than Heaven received a new trailer that showcased its new cast additions – including legendary rapper and actor Tupac!
A fan-favorite kaiju arena battler, Atari, Pipeworks, and Toho International announced that Godzilla: Destroy All Monsters Melee: Remastered will release for PC and consoles November 3.
An official Summer Game Fest Community Spotlight Showcase, the inaugural Gayming Pride Parade featured LGBTQ+ games, developers, and community organizations in a digital Pride parade that celebrated queer creativity across gaming.
We recently asked Draw Me a Pixel’s Associate Producer and Communication Manager Freddi Malavasi questions around Crushed in Time’s meta, community, and more – learn more with our interview…
Crushed in Time Interview – Draw Me a Pixel’s Freddi Malavasi Talks Meta, Community & More
There is no doubt that there is a real audience interested in meta games that explore video games, their design, and the industry itself.
There Is No Game started out as a joke for a Game Jam; today, we’re bringing you its successor, developed by a full-fledged team.
Gamers Heroes
I saw that Crushed in Time is an “elastic” point-and-click game!
What inspired this direction, and what is one thing you hope players will notice in the final release?
Freddi Malavasi
We really wanted to make a point-and-click game, but we quickly realized that games of this genre are very austere these days.
As we thought about how we could make the whole experience more satisfying, we were inspired by Nintendo’s approach (Mario + Rabbids Kingdom Battle, which breathes new life into the XCOM-style genre, is an excellent example), and we came up with the idea that elasticity could make the game much more fun and satisfying to play.
And above all, I hope players will notice the paradigm shift that Crushed In Time brings to point-and-click games.
Here, you aren’t playing a video game: you’re stuck inside it.
To put it simply, the game’s introduction explains that you’re at the Crushed In Time launch party at our offices, before suddenly being sucked into a screen.
So you won’t be controlling characters or an interface, but rather taking advantage of the universe’s strange elasticity to manifest yourself—a bit like a ghost—in order to help Sherlock Holmes and Dr. Watson restore order to their game.
We released There Is No Game six years ago, which is more than enough time for a community to fade away.
Yet we have a core group of fans on our Discord who have remained very active all this time, chatting with each other to try to imagine what we were creating, but also to share fan art and stories featuring the game’s characters.
It feels really strange to say this, but we’ve even seen some young teenagers grow into adults and share with the community the inevitable anxieties of that time: exams, driver’s licenses, first romances…
It’s a bit like a little family, and we genuinely love them.
What is your favorite Draw Me a Pixel team story throughout Crushed in Time’s development?
Freddi Malavasi
The fact that we’ve managed to work together for so many years without having an office and with a no-crunch policy.
Draw Me A Pixel is 100% remote, and our team is (or has been) made up of people from all over France.
We even worked with an Austrian VFX artist for a year. So, of course, this sometimes comes with its share of minor hassles, like when we try to describe a character’s movement over our microphones.
But personally, I think that managing to release a game under these conditions is a testament to the role remote work should play in the video game industry.
And, yes: creating a game without crunch is possible.
A Professional Actress, Content Creator, and Clairvoyant, Kelsi Davies has welcomed millions on her spiritual journey. From her popular Haunt Escape release to Disneyland, learn more with our interview….