Tuesday, 9 June 2026

Management Sim ONE PIECE: Grand Gourmet Launching October 23

Players can set sail with the Straw Hat crew when Kairosoft and Bandai Namco’s management sim ONE PIECE: Grand Gourmet launches October 23.

A delectable management sim, ONE PIECE: Grand Gourmet will have players boarding the Baratie Number Two as they grow your small ship into the greatest floating restaurant on the ocean.

On that note, players will collect ingredients, dream up new dishes, and decorate one’s interior alongside a number of fan-favorite ONE PIECE characters.

Learn more about ONE PIECE: Grand Gourmet with the announcement trailer below:

ONE PIECE: Grand Gourmet | Announcement Trailer

ONE PIECE: Grand Gourmet will release for the Nintendo Switch, Nintendo Switch 2, PC via Steam, and mobile devices via the Apple App Store and Google Play Store.

One can pre-order ONE PIECE: Grand Gourmet via its official website.

Source: Press Release

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Sudden Attack Zero Point Final Closed Beta Test Beginning July 8

A free-to-play FPS remaster of much-loved Sudden Attack, NEXON has announced that the Final Closed Beta Test for Sudden Attack Zero Point will begin July 8.

Running from July 8-13, the Final Sudden Attack Zero Point Closed Beta Test is set to introduce a new dedicated server for North American players. This, in turn, will provide a more stable gameplay experience to players. 

On that note, all players in eligible regions who register for the Sudden Attack Zero Point test will be able to participate!

When it comes to new content during this Sudden Attack Zero Point Final Closed Beta Test, players can utilize 13 primary and four secondary weapons.

In addition, over 200 exclusive and 36 shared weapon parts for primary weapons with various skins and 10 Characters with different characteristics will be available. 

Finally, there will be two maps that are specialized for CQB, four Maps for Bomb Defusal Mode, a practice mode and Bot TDM, and Bot Bomb Defusal Mode.

Learn more about the Final Closed Beta Test for Sudden Attack Zero Point via its official website.

One can also learn more about Sudden Attack Zero Point via its official Steam page.

For those feeling social, be sure to follow the official Facebook, Instagram, TikTok, and YouTube social media channels.

Source: Press Release

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Monday, 8 June 2026

Starforge Systems x Witch Watch Collection Live

Inspired by the supernatural romantic comedy anime Witch Watch, Starforge Systems is getting bewitched with their new collection that includes mousemats, wall-arts, and PC Cases.

Scope out the different items as part of this Starforge Systems x Witch Watch collaboration below

PC Bundle

This line of PC systems promises powerful performance and a wholesome aesthetic that is white-themed and UV-printed.

  • Core (RTX 5070) – $2,799.99 (currently on sale for $2,599.99)
  • Pro (RTX 9070XT) – $2,999.99 (currently on sale for $2,899.99)
  • Elite (RTX 5080) – $3,999.99 (currently on sale for $3,699.99)
  • Founders Edition (RTX 5090) – $6,999.99 (currently on sale for $6,199.99)

Case Bundle – $299.99

One can make their DIY PC unique with whimsical artwork featuring Nico and other familiar faces. Items include a Desk Mat, Wall Art and UV-printed case starring the Starforge Platelight.  

Wall Art – $59.99

Platelights –  $39.99

Desk Mat – $49.99

Note that the Witch Watch PC Bundle is currently on sale as part of Starforge Systems’ Summer Sale!

For those feeling social, make sure to follow Starforge Systems via their official Twitter/X social media channel!

Source: Press Release

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Anime Expo 2026 Featuring SEGA/ATLUS Guests of Honor

Happening early next month, Anime Expo 2026 will feature a number of SEGA/ATLUS Guests of Honor, including Takashi Iizuka, Atsushi Nomura, Kazuhisa Wada, Shigenori Soejima, and Yoshiyuki Asai.

Learn more about each of these Anime Expo 2026 Guests of Honor below…

Takashi Iizuka – Creative Officer of Sonic


The Creative Officer of Sonic, Takashi Iizuka is a video game director, producer, and designer. 

As the creative force behind the Sonic the Hedgehog series for more than 30 years, he began his work on Sonic the Hedgehog 3, also working on NiGHTS into dreams, Sonic Adventure, Sonic Adventure 2, Sonic Heroes, Sonic Generations, and Sonic Mania. 

Iizuka-san is also the creator of Shadow the Hedgehog, ensuring each new Sonic entry brings something fresh while also honoring the series’ legacy. 

Takashi Iizuka will host an autograph session on July 3 from 10-11:30am PT at the JW Gold Ballroom – one can sign up here.

Kazuhisa Wada – General Producer for the Persona Team


Instrumental in shaping the Persona series since serving as Persona 3’s Design Director, Kazuhisa Wada has taken on increasingly senior creative roles.

His current position oversees the Persona team as General Producer, with Wada-san also serving as General Producer of Persona 4 Revival.

Kazuhisa Wada will host an autograph session on July 3 from 1-2:50pm PT at JW Gold Ballroom – one can sign up here.

Shigenori Soejima – Character Designer / Illustrator at ATLUS


A Character Designer and Illustrator at ATLUS, Shigenori Soejima’s work spans the Persona series since Persona 3, alongside Metaphor: ReFantazio. 

When it comes to Persona 4 Revival, he serves in a supervisory role as he oversees character design and key art.

Shigenori Soejima will host an autograph session on July 3 from 1-2:50pm PT at the JW Gold Ballroom – one can sign up here.

Atsushi Nomura – Business Producer for the Persona Team


Atsushi Nomura oversees IP production responsibilities as Business Producer for the Persona team, including series project planning and promotion. 

Producing credits of his include Persona 4 Revival, Persona 5 Tactica, and the remastered releases of Persona 4 Golden and Persona 3 Portable.

Atsushi Nomura will host an autograph session on July 3rd from 1pm to 2:50pm PT at the JW Gold Ballroom – one can sign up here. Sign up link

Yoshiyuki Asai – Director 


Beginning his career as an animator at Toei Animation, OLM, and Ajiado before transitioning to directing in the early 2000s, Yoshiyuki Asai made his directorial debut with Charlotte.

Asai-san is well known for his nuanced portrayal of ensemble youth dramas and everyday life, featuring a distinctive directorial style that captures the dynamics, distances, and relationships between its different characters.

Yoshiyuki Asai will host an autograph session on July 3 from 1pm to 2:50pm PT at the JW Gold Ballroom – one can sign up here.

One can register for Anime Expo 2026 via its official website.

Source: Press Release

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Crushed in Time Interview – Draw Me a Pixel’s Freddi Malavasi Talks Meta, Community & More

Featuring time travel, classic detectives, and meta mysteries, Draw Me a Pixel’s comedic adventure Crushed in Time is setting a crash course for a June 10 Steam launch.

We recently asked Draw Me a Pixel’s Associate Producer and Communication Manager Freddi Malavasi questions around Crushed in Time’s meta, community, and more – learn more with our interview…

Crushed in Time Interview – Draw Me a Pixel’s Freddi Malavasi Talks Meta, Community & More


Gamers Heroes

Congrats on the upcoming launch of Crushed in Time!

What were some of the key learnings from There is no Game: Wrong Dimension you wanted to implement in this release?

Freddi Malavasi 

There is no doubt that there is a real audience interested in meta games that explore video games, their design, and the industry itself. 

There Is No Game started out as a joke for a Game Jam; today, we’re bringing you its successor, developed by a full-fledged team.

Gamers Heroes

I saw that Crushed in Time is an “elastic” point-and-click game!

What inspired this direction, and what is one thing you hope players will notice in the final release?

Freddi Malavasi 

We really wanted to make a point-and-click game, but we quickly realized that games of this genre are very austere these days. 

As we thought about how we could make the whole experience more satisfying, we were inspired by Nintendo’s approach (Mario + Rabbids Kingdom Battle, which breathes new life into the XCOM-style genre, is an excellent example), and we came up with the idea that elasticity could make the game much more fun and satisfying to play.

And above all, I hope players will notice the paradigm shift that Crushed In Time brings to point-and-click games. 

Here, you aren’t playing a video game: you’re stuck inside it.

To put it simply, the game’s introduction explains that you’re at the Crushed In Time launch party at our offices, before suddenly being sucked into a screen. 

So you won’t be controlling characters or an interface, but rather taking advantage of the universe’s strange elasticity to manifest yourself—a bit like a ghost—in order to help Sherlock Holmes and Dr. Watson restore order to their game.

Gamers Heroes

When it comes to Crushed in Time – or even There is no Game: Wrong Dimension – what inspired the many meta elements?

Freddi Malavasi 

Crushed In Time is certainly a story of love and time travel, but it’s also—and above all—a story about video games and what it means to create them.

Gamers Heroes

From Twitter/X to Bluesky to even Discord, what are some of your favorite community stories around Crushed in Time?

Freddi Malavasi 

We released There Is No Game six years ago, which is more than enough time for a community to fade away. 

Yet we have a core group of fans on our Discord who have remained very active all this time, chatting with each other to try to imagine what we were creating, but also to share fan art and stories featuring the game’s characters. 

It feels really strange to say this, but we’ve even seen some young teenagers grow into adults and share with the community the inevitable anxieties of that time: exams, driver’s licenses, first romances… 

It’s a bit like a little family, and we genuinely love them.

Gamers Heroes

I saw that the different Draw Me a Pixel team bios on Steam

What is your favorite Draw Me a Pixel team story throughout Crushed in Time’s development?

Freddi Malavasi 

The fact that we’ve managed to work together for so many years without having an office and with a no-crunch policy. 

Draw Me A Pixel is 100% remote, and our team is (or has been) made up of people from all over France. 

We even worked with an Austrian VFX artist for a year. So, of course, this sometimes comes with its share of minor hassles, like when we try to describe a character’s movement over our microphones. 

But personally, I think that managing to release a game under these conditions is a testament to the role remote work should play in the video game industry. 

And, yes: creating a game without crunch is possible.


One can wishlist Crushed in Time via its official Steam page ahead of its June 10 release.

For those feeling social, make sure to follow the official Twitter/X and Bluesky social media channels!

Thank you to PR for arranging this interview, and Freddi Malavasi for his time!

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Management Sim ONE PIECE: Grand Gourmet Launching October 23

Players can set sail with the Straw Hat crew when Kairosoft and Bandai Namco’s management sim ONE PIECE: Grand Gourmet launches October 23...