Sunday, 27 September 2026

Rich Adam Sac Gamers Expo 2026 Guest of Honor

The Lead Programmer for Atari’s Gravitar and a Junior Programmer on Missile Command, Rich Adam will be a Guest of Honor at Sac Gamers Expo 2026 this fall. 

Joining Atari in 1978, Rich Adam started his work on pinball games before transferring to the coin-operated video game division. 

Rich later worked as a Principal Engineer at Toys for Bob on titles like Crash Bandicoot 4: It’s About Time (read our 80/100 review!) and the Spyro Reignited Trilogy. 

Learn more about the confirmed Sac Gamers Expo 2026 Guests of Honor below:

Sac Gamers Expo 2026 is happening at CAL EXPO Buildings A&B on October 31 and November 1 – learn more via its official website.

Be prepared – get your Sac Gamers Expo 2026 tickets ahead of the event via its official website!

For those feeling social, make sure to follow the official Facebook, Twitter/X, and Instagram social media channels.

Source: Instagram

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Ron Milner Sac Gamers Expo 2026 Guest of Honor

Co-Inventor of the iconic Atari 2600 game system, Industry Legend Ron Milner will be a Guest of Honor at Sac Gamers Expo 2026 this fall. 

In addition to co-inventing the Atari 2600 game system at Atari’s “Cyan Engineering” Grass Valley think tank, Ron Milner also holds numerous patents across consumer electronics, electronic toys, and microprocessor-based hardware.

He even helped prototype the animations for Chuck E. Cheese’s animatronics!

Get ready for Sac Gamers Expo 2026 next month with the previously announced Guests of Honor below:

Sac Gamers Expo 2026 will be held at CAL EXPO Buildings A&B on both October 31 and November 1 – learn more via its official website.

One can buy their Sac Gamers Expo 2026 tickets online ahead of the event via its official website.

For those feeling social, be sure to follow the official Facebook, Twitter/X, and Instagram social media channels.

Source: Instagram

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Friday, 18 September 2026

Control Resonant Review

A studio with the pedigree of Remedy Entertainment and the launch of a franchise as incredible as Control gives Control Resonant everything it needs to succeed – or so it appeared.

Control Resonant is at its very best when following the blueprint set in the original Control. The self-contained side quests and the linear sequences of the main story are as engrossing and immersive as one can hope for. However, these moments of narrative brilliance find themselves marred by the needless open-world sections that do little to add to the experience.

Rather than feeling immersed and excited to see the next crazy twist, the by-the-numbers open-world design proves to be its greatest downfall.

Control Resonant Review


I am so, so very tired of map revealing mechanics in open-world games, especially when they are needlessly confusing or annoying

An annoying tower mechanic to reveal the map, a radar that shows no terrain – each of these elements leaves players constantly checking the map to navigate a needlessly complex world. When paired with repeated puzzle mechanics and the same “exploration” rewards throughout, it stands out as jarring when compared to its visually stunning world.

It almost feels as though two completely different games were mashed together at the last moment in Control Resonant.

On one hand, its world and story can be terrifying, creepy, fascinating, and a true wonder to explore. However, a shallow and soulless sequence of open-world challenges and tasks could not be more in conflict with the rest of the game.

The creepy and disturbing world of Control is on full display at every turn, and it’s glorious

Even the term open-world feels generous, as it’s anything but open.

When tracking down one quest, I met an area that I could not reach until I unlocked a specific traversal ability. Swapping to the next quest, my progress was blocked by a door I was unable to access without progress elsewhere. In another quest, I was met with enemies too high to defeat.

Far too often I became frustrated because I hadn’t managed to find the single alleyway and door that led to progress in the right quest. This ended up making exploration more of a chore than a rewarding venture.

I cannot stress enough just how impressive the Gravity Shift is

Although the weakest area of the game, the open-world sections aren’t completely void of value. One of the more outstanding features comes in the form of a traversal ability: the Gravity Shift. When navigating Manhattan, Dylan can use this ability to alter gravity, walking up vertical walls or attaching to ceilings, which then become the floor.

It’s a feature that has to be played to be understood. Switching between different dimensions as you’re avoiding attacks from the Hiss and the Mold is a sight to behold.

Faults offer new traversal abilities and the chance to learn more about Dylan and Jesse’s past

Although visually cool, its near-perfect implementation is what stands out as truly impressive. In a world where nothing is normal, entire streets have vanished, roads litter the skies, and cars and bodies float at every turn, trying to direct the player to the exact locations that support the Gravity Shift was no easy feat, but it works throughout.

It definitely messes with your brain, and you’ll get a bit discombobulated in a couple of places, but it adds a level of excitement and wonder to an open-world that is otherwise missing.

Probably the single best aspect of a much bigger Control game, the lore in Control Resonant is incredible.

In my Control review, I mentioned how often I was lost in the gathering and reading of every collectible I could find, absorbing the knowledge of the world at every opportunity.

The world of Control continues to be one of the most interesting in the industry

The same rings true in Control Resonant. Despite its shortcomings, the narrative and world are as intriguing as ever, and Remedy Entertainment uses every storytelling tool to deliver one of the most fascinating worlds in gaming.

There are several sections where you’ll avoid the open-world Manhattan for a couple of hours, such as navigating a time conundrum in The Underpass. These sections carry the same quality and awe of the original – but are few and far between.

Hunting down Resonants is another worthwhile distraction from its admittedly unimaginative open-world activities.

Massive and disturbing boss battles interact with the world in different ways; once a Resonant has been defeated, a new Resonant Cycle begins. This alters the game world by introducing more enemy types, resetting many encounters, refreshing World Feats, increasing rewards, and increasing combat difficulty.

If combat is too challenging or not very engaging, you can turn it off.

Control Resonant features an “Assist Mode” option that allows players to alter a variety of settings that include increasing or decreasing both player and enemy damage, changing the speed of projectiles, and increased Power recovery.

Alternatively, players can turn on Immortality to never die, or turn on One-Hit Kills to kill all enemy in a single swing.

Yes, this includes every boss in the game.

I tend to normally ignore these features, but the One-Hit Kills definitely removed a level of frustration when growing weary of trying to find the right route to the next objective.

Combat and progression are probably the two areas in Control Resonant that have seen the most improvement. While breaking away from Jesse’s more range-focused style, Control Resonant delivers a faster-paced style of play complete with combo attacks, status effects, and dodge bonuses.

Personally, I enjoyed the original game’s combat more. However, the level of depth and variety found in Control Resonant makes this a sequel in every sense of the word, one I think most players will see as the better of the two.

An interesting respec mechanic gives players access to a unique area in which to test unlocked abilities and combos, with the option of resetting progress and switching paths readily available.

Control Resonant is another masterclass in storytelling from Remedy Entertainment, but its potential for greatness is hindered by a completely detached open-world experience.

Control Resonant Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: September 24, 2026
MSRP: $59.99
Platforms: PlayStation 5, Xbox Series X|S, PC (via Steam)
Developer: Remedy Entertainment
Publisher: Remedy Entertainment
Aggregate Scores: Metacritic / OpenCritic / CriticDB


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Thursday, 17 September 2026

Fire Emblem: Fortune’s Weave Choices Guide

Making the right conversation choices in Fire Emblem: Fortune’s Weave increases Support bonds between characters. This unlocks exciting new combat options and abilities, as well as further relations with characters as the story progresses.

In this guide, we’ll cover every choice we find in the game and give the outcomes so you can decide what route to take.

How To Use This Guide

Fire Emblem: Fortune’s Weave is a long game, with a lot of choices. As such, listing them in a specific pattern is very difficult. Instead, you can use the Choice Search below. To find the choice, type the question/statement at the bottom of the screen into the search bar below to locate the information.

You can then simply head the “Return to Choice Search” button to come back here.

Note: We’ve only just started playing Fire Emblem: Fortune’s Weave, so we are constantly updating this guide as we progress through the game. Make sure to clear your browser cache to get the latest version!

⮝ Return to Choice Search ⮝

Sothis Prologue Choices

The choices here just introduce her and the hero. None of it will affect support levels.

⮝ Return to Choice Search ⮝

Tell me Truly – How do you feel about insects and the like?

I’m fine with them
This choice is just for people who don’t want to see bugs during the game. So if you have a phobia, choose I can’t stand them and the setting will turn them off. You can change it in the settings menu.

I actually like them
See above.

I can’t stand to see them
See above.

⮝ Return to Choice Search ⮝

But some of the facilities built underground survived and are still operational.

It’s incredible
No boost to relationship.

What did they do here?
No boost to relationship.

⮝ Return to Choice Search ⮝

All of them against the two of us…

We’ll get through them
You will get a boost to your relationship with Hong Hua with this choice.

That does sound dire
No boost if you pick this choice.

⮝ Return to Choice Search ⮝

Zenon got in contact with me awhile ago and asked that I help you out.

I’m not sure who you are.
Neither choice here boosts support levels.

Hong Hua who is this?
Neither choice here boosts support levels.

⮝ Return to Choice Search ⮝

Lind Choice

Stare Lind Down
Either choice you make, you face off with Lind, and there is no boost to any support levels.

⮝ Return to Choice Search ⮝

If not for me you would have perished.

I’m sorry.
You don’t get a boost, but Fortuna like this answer more.

I know you’d come through.
Fortuna say’s relying on her isn’t going to help.

⮝ Return to Choice Search ⮝

Tweak even the edges of something like that, and it will snap back to its original shape with time.

Neither choice here gives any boost.

⮝ Return to Choice Search ⮝

Part 1 Choices

Leda Choices

Ahh, this ore. I’d wager I know exactly what it is.

Ask what he’s talking about
He explains the ore deposit, but no boost.

Ask if it’s gold
It’s not, and you get no support boost.

⮝ Return to Choice Search ⮝

And I’m certain temple officials have no idea

What does it all mean?
No support boost but Sirocco does give some lore.

Dismiss The Matter
Leda says it has nothing to do with them. No boost



⮝ Return to Choice Search ⮝

While these treasures give power to their owners, it’s said they also eat away at their spirit.

Talk about Obsidian’s power
Leda talks about the power of her instrument. No boost here.

Mention what happened with Balboa
Leda mentions the Obsidian resonating with Balboa’s treasure, no Support boos

⮝ Return to Choice Search ⮝

I don’t think I’ve been here since I brought you to the temple as your guardian.

Agree with him

Ask him what’s wrong.
Buccar will get teary-eyed, but you will get a support boost between him and Lena.

⮝ Return to Choice Search ⮝

Even this instrument looks down upon me!

Comfort her
Leda says no tears and moves on. No support boost.

Leave her be
Leda lets Olympia sulk, no Support boost

⮝ Return to Choice Search ⮝

Though we may need to take an active hand if any serious trouble arises

Well they be alright?
Fortuna says they should be fine, otherwise we fail. No support boost.

I don’t like this.
Fortuna says their influence is limited; no Support boost

⮝ Return to Choice Search ⮝

I’d be delighted to give you a tour, should you desire.

Tell him you’ll consider it
Sirocco is happy you agree, Support boost.

Tell him to lay off
Sirocco accepts your reaction but says even he has limits. He’ll point you to the tavern, no Support boost.

⮝ Return to Choice Search ⮝

There’s someone else who I know would appreciate hearing your music.

Show interest
Aswan will give you more detail, but there is no Support boost.

Let it go
Leda asks if Aswan is okay, no Support boost.

⮝ Return to Choice Search ⮝

Cai Choices

It’s not a servant to a god or anything, right?

Agree with him
Cai says it does feel special, but you’re getting it anyways. No Support boost.

Downplay the danger
Cai says it’s fine, maybe. No Support boost

⮝ Return to Choice Search ⮝

It goes like… uh… how does it go?

Ask Peter
Peter explains. No Support boost

Ask Tialla
Tialla explains it perfectly, but you don’t get a Support boost.

⮝ Return to Choice Search ⮝

She was beautiful and so kind.

Ask about her beauty
Castor tells you how pretty your mom was, but no Support boost.

Ask about her kindness
Cai will ask if she was kind, like Peter’s mom. No Support boost.

⮝ Return to Choice Search ⮝

You got the necklace, yeah?

Complain it wasn’t easy
Cai says it was rough, but he got it. No Support boost.

Ask what he was doing
Cai’s dad tells him where he went. No Support boost.

⮝ Return to Choice Search ⮝

They could be trouble if they’re looking for revenge.

Pursue the thieves
You head into the fort and have to take out the thieves. There is treasure and EXP to be had, so it’s worth it. There is a tiny bit of story there as well.

Continue to Dagsion
You and your team ignore the thieves and go onto the next checkpoint. No exp or loot.

⮝ Return to Choice Search ⮝

Even among the temple vulkans, he’s one of the best.

Ask about the vulkans
Cai asks his pops who the vulkans are, you get the lore but no Support boost.

Ask about the man with the message
Castor tells you he used to be a good friend. No Support boost.

⮝ Return to Choice Search ⮝

Speaking of numb, you seem unfazed

Say you are used to it
Cai says it was hard at first, but he is used to it now. No Support boost.

Say it doesn’t bother you

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Rich Adam Sac Gamers Expo 2026 Guest of Honor

The Lead Programmer for Atari’s Gravitar and a Junior Programmer on Missile Command, Rich Adam will be a Guest of Honor at Sac Gamers Expo ...