Monday, 13 April 2026

Windrose Early Access Review – It’s About Damn Time

Can you believe it’s been over a decade since Assassin’s Creed IV: Black Flag?

It’s a shame we have yet to see an AAA pirating game in that time. AAAA did take a shot with Skull & Bones, and while I enjoyed it (gave it an 80/100!), it wasn’t what people were expecting. Sea of Thieves’ rough launch was also off-putting for many.

As often the case with niche genres, we rely on the resilience and creativity of the indie gaming scene to raise the flag – and the Windrose Crew has done exactly that.

Windrose Early Access Review – It’s About Damn Time


Don’t be fooled by Windrose’s Early Access banner currently adorning its Steam page – this is as good as any full indie release on any platform today.

While simple in spots, needing some quality-of-life touches and a tad more fleshing out, I’ve never seen such solid foundations on which to build an Early Access game.

Windrose’s core gameplay loop will no doubt be familiar to survival players. Players will spend many of their early hours gathering resources and materials as they build a settlement, completing quests and upgrading gear along the way.

While fantastic toward its latter stages, Windrose’s building system can be frustrating to wrestle with early on; at least in a creative sense.

Exploration, quest, and reputation rewards in Windrose bless players with new buildings elements. That being said, its procedurally generated nature means that something specific – like a certain angled roof piece – could very well be a long ways off.

A highlight of Windrose’s overall base-building process is linked to how its fast travel system doesn’t punish those that spend hours on their first island.

A little settlement made in Windrose’s first hour, we still used that as our main settlement even 50 hours later.

Windrose allows players to construct up to 10 fast travel bells to be placed anywhere near water, unlocking immediate fast travel from any other bell or while aboard a ship.

You can have entire villages at each of these locations, or simply use them to access resources and materials not available on one’s home island.

Windrose really shines in the versatility of its character builds – especially for an Early Access game. Through the combination of food buffs, armor set bonuses, and select weapon choices, players can craft a wealth of unique and engaging combat builds.

Focusing primarily on Greatswords, I spent most of my points on Character Traits to increase critical hit chance, stamina, and survivability.

As my build neared completion, I was stacking healing and critical damage on perfect blocks, gaining buffs for defeating enemies, and launching widespread sword swings as I tackled large groups of foes a blast.

Needless to say, character builds are important in Windrose – this is not an easy game.

On that note, playing Windrose on the recommended difficulty as a solo player will be challenging for even the most seasoned of survival players.

Adding friends to Windrose’s co-op mix is hugely beneficial, as having an extra sword or musket in a fight has clear benefits. However, this also allows players to double up on many rewards, proving that co-op play is a huge focus for the title.

Different cannons and defensive abilities allow for various ship builds, further adding to the character options

Character progress in Windrose is based on the character rather than the server, so players can swap between games without losing progress.

Rewards in Windrose – including those as big as ships – are provided to all players upon quest completion, allowing groups to form small armadas even early in the game.

While each person taking a ship is obviously the best idea when tackling Blackbeard’s pirates, it’s not the only option. Windrose allows players to share ships, and although functionality is currently quite basic, they can interact with one another.

Bow cannons
Trying to nail that opening sniper shot off the bow cannons is always satisfying

You can pilot other players’ boats, you can man the guns and fire while another steers – you can even throw your line over the bow and do some fishing while your captain plots the course.

Get ambushed by pirates in the process? No worries – simply summon your ship and hop aboard.

Even boarding enemy ships in Windrose can be done by multiple players. Only one ship may “officially board,” but nothing stops other players from jumping aboard and helping take down the enemy crew.

That being said, boarding combat in Windrose is a bit rough. Cannons, rigging, multiple enemies running up a small set of stairs – it’s very easy to die due to getting stuck or not being able to dodge properly.

However, as the only real issue lies with naval combat speaks, it speaks volumes for Windrose’s overall quality.

Windrose is definitely a survival-lite experience when it comes to traditional survival games. Food, while vital for surviving combat, is not a required resource to literally stay alive.

No need to run to the ocean every 10 minutes to fill up a hydration bar.

The true challenge with survival in Windrose comes with the combat system – and it is gloriously brutal.

Characters in Windrose – both friendly and enemy – use a Posture system that represents how many times a character can block attacks before succumbing to exhaustion.

…and likely get smashed in the face several times as a result.

Naval combat
Two ammo types and customizable ship loadouts help an otherwise simple naval combat system, but one full of promise

The magic of Windrose’s combat comes in a player’s ability to hit the Perfect Block: a timed block that preserves the character’s Posture while reducing one’s opponent’s.

Put simply, Windrose features as satisfying a combat system can get in an Early Access release of an indie game.

While tough to start when learning the timing and attack patterns of different enemies, the end result of becoming an almost unstoppable force against crowds of up to five enemies is worth every scratch and bruise along the way.

Windrose Farming
Farming is another feature that’s basic, but works great

The thought of dying to single enemies even toward the end of the game won’t appeal to everyone, but Windrose features incredibly accessible difficulty settings. With three main difficulty settings, each one can also be tweaked even further to reduce difficulty.

I played Windrose on various difficulty options, customizing each one. Regardless of survival or combat experience, I can confidently say that Windrose is accessible to all players.

That being said, playtime in Windrose will vary massively depending on one’s play style.

Our team played through Windrose’s entire story in co-op. Finishing most of its content – including maxing out our gear and building all the stock ships – clocked us at approximately 50 hours.

You can probably halve that playing on easier difficulty settings, or alternatively add up to 20 hours playing solo. Either way, the sheer amount of content in Windrose in Early Access easily matches the level of content and quality as full releases on the market today.

For an Early Access release, Windrose is incredible with zero technical problems. Not only are the foundations across every system and mechanic rock solid, Windrose is already feature-filled with ideas often months – or years! – away from their Early Access launch.

While it will earn an official final score once fully released, Windrose comes out of the Early Access gate strong with an easy 85/100.

Windrose Early Access Review

Reviewed On: PC (A digital code was provided)
Release Date: April 14, 2026
MSRP: $29.99
Platforms: PC
Developer: Windrose Crew
Publisher: Windrose Crew
Aggregate Scores: Metacritic

Review Policy | Scoring Policy | Meet the Reviewer

Hozy Review

“Cozy” and “cleaning” might sound like polar opposites, but Hozy’s cozy world provides the perfect cure-all for those looking to unwind with some spring cleaning.

Continue Reading Hozy Review

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Fluid Shoot-’em-Up Gunboat God Now Available on Steam

A fluid shoot ’em up, Janson RAD and Fireshine Games’ Gunboat God is now available for the PC via Steam.

A chaotic 2D side-scrolling shoot ‘em up, Gunboat God lives up to its title by featuring guns, a boatload of enemies, and a number of rad tricks. 

As players set out to get back to the Citadel in the sky, Gunboat God will have players traversing hundreds of frantic “just one more go” missions across more than 20 different mission types.

Learn more with the launch trailer below:

Gunboat God | Launch Trailer | Steam 

One can get Gunboat God via its official Steam page – the title is currently 25% off through April 27. Note that a demo is also available!

For those feeling social, be sure to follow the official Twitter/X social media channel.

Source: Press Release

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Free Dome Keeper Multiplayer Update Now Available

A new Dome Keeper era is upon us with today’s free multiplayer update for bippinbits and Raw Fury’s roguelite mining game Dome Keeper.

As part of this Dome Keeper update, players can now experience cooperative play, competitive play, local split-screen and online multiplayer. 

Learn more about this multiplayer update for Dome Keeper with the trailer below:

Dome Keeper | Multiplayer Update | Available Now!

Also available today, The Lost Keepers DLC for Dome Keeper features two all-new keepers and new skins, pets, and assignments.

Learn more via the official Xbox Wire post.

Dome Keeper is now available for the Xbox Series X|S and PC via Steam and Windows PC – a demo is also available on Steam!

For those feeling social, be sure to follow the official Twitter/X social media channel.

An official Discord channel is also available for those looking to join the conversation.

Source: Press Release

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PRAGMATA Review

After years of anticipation, Capcom‘s new sci-fi action-adventure title PRAGMATA is finally landing this month.

See whether players should join Hugh and Diana at this remote lunar research facility with our review…

PRAGMATA Review


PRAGMATA follows the story of space pilot Hugh Williams, who has been sent to check out a mining base on the moon that’s gone dark.

With not even the base AI responding, it’s time for the humans to take care of business up there.

PRAGMATA’s moon pays host to Lunafilament, a valuable material that can replicate almost anything. In fact, one of the first points of interest in the title is a giant tower made by a printer and Lunafilament.

This place is a cash cow – and it can’t be lost.

However, things quickly take a wrong turn after a moonquake strikes, having Hugh fall deeper into the base.

Right before one’s sudden death, a robot girl named Diana provides salvation, agreeing to join you. Diana is a handy one – she can hack most electronics, and can also weaken bots sent to stop you.

Once you meet Diana and find out what’s happening on the moon, it’s time to escape with Diana and get back home before the base kills you both – expect 10-12 hours of play time on one’s initial playthrough.

While technically a third-person shooter, combat in PRAGMATA keeps things fresh with its hacking mini-game.

Before engaging with enemy bots in PRAGMATA, they first need to be hacked. Once the hack begins, a larger square pops up with a green endpoint. From there, players will need to get their line to the end point – assuming you don’t get it or have it cancelled.

While simple, Diana gains new tools that help with hacking to make it more fun – we’re talking defecting bots, stunning bots, dishing out more damage, and applying a wealth of debuffs.

After said bots are hacked in PRAGMATA, Hugh and his many guns come into play.

Startting with a pistol, players will find more equipment as they go.

Lunafilament can replicate anything – including a lock-on missile launcher. Why not use it?

Combat in PRAGMATA is enjoyable once figured out, but there is a learning curve with some quirks…

For instance, side weapons can’t be reloaded; once out of ammo, it’s time to head back to The Cradle safe room to get a new one or potentially discover one in the base.

That being said, this system becomes second nature before too long, and it incentivizes players to try new strategies and upgrade new gear.

PRAGMATA’s core game loop has players clear a few waves of enemies, explore the space station, find loot, and take a ladder back to The Cradle.

While here, players can upgrade Hugh’s suit and damage output, along with Diana’s hacking power. On e can also upgrade all side weapons and hacks as well.

The best part of going back to The Cradle is bringing back Earth memories: little holograms that will show up at the base and make a scene for you.

Diana loves them, and players can earn Cabin Coins for turning them in.

Cabin Coins are also used in the game’s chief mini-game: Bingo.

Unlike real bingo, players will be able to just pick which spot you mark. However, those that fill out an entire bingo card can net themselves a huge reward – healing canisters, completely new weapons, new outfits for both characters, and even new hacks.

Not only does this provide an excellent reason to explore the base, it is also a great reason to take on PRAGMATA’s Training Simulations.

Allowing players to train in various situations, PRAGMATA’s training scenarios require players to kill enemies with select weapons, race to the finish, collect a set number of objects, or even take on a platforming puzzle.

Each one features multiple rewards – and all worth going after. Those that do are rewarded with more Cabin Coins and upgrade parts for the main characters, along with extra guns and hacks.

Best of all, PRAGMATA’s Training Simulations are very well-balanced.

Note that while PRAGMATA does feature puzzles, they are all a bit on the simple side. Rotating through three or four different hacking minigames to solve them, players will typically see a locked door, followed by a path that needs following, and switches that need hacking.

Platforming puzzles do show up on occasion, but Hugh handles well and can air dash – piece of cake.

Despite this mobility, a melee attack would really help in PRAGMATA. While a finishing move is available, sometimes a bot just needs bashing.

PRAGMATA also features a shotgun-like Shockwave gun with immense power. While it was the first upgrade focus, other side guns could also benefit from a buff.

A moonshot six years in the making, Capcom’s bold new IP PRAGMATA sends Hugh and Diana to new heights with a successful landing.

Pragmata Review

Reviewed On: PlayStation 5 (A digital code was provided)
Release Date: April 17, 2026
Platforms: PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC (via Steam)
Developer: Capcom
Publisher: Capcom

Aggregate Scores: Metacritic / OpenCritic / CriticDB

Review Policy | Scoring Policy | Meet the Reviewer

Hozy Review

“Cozy” and “cleaning” might sound like polar opposites, but Hozy’s cozy world provides the perfect cure-all for those looking to unwind with some spring cleaning.

Continue Reading Hozy Review

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Monsters are Coming! Power Corrupts DLC Now Available

Featuring a new biome centered around risk, corruption, and reward, Raw Fury and Ludogram have launched the new Power Corrupts DLC for their...