The current voice of Princess Daisy and Baby Daisy in the Super Mario franchise, Giselle Fernandez will be a Guest of Honor at Fire & Ice RGX 2026 this summer.
We’re pleased to welcome Giselle Fernandez as a Special Guest at Fire & Ice RGX 2026!
Starting with Super Mario Bros. Wonder in 2023 (we gave it a perfect 100/100 ourselves!), Giselle Fernandez voices both Princess Daisy and Baby Daisy in other hits like Super Mario Party Jamboree, Mario Kart World, and Mario Tennis Fever.
Other notable video game roles include Milio in League of Legends, Ellen Joe in Zenless Zone Zero, and Tweyen in Granblue Fantasy: Relink.
Guests of Honor for Fire & Ice RGX 2026 – which include Voice Actors, Musicians, Content Creators, and Industry Talent – will be revealed every Tuesday and Thursday leading up to the June event.
Learn more about the other confirmed Fire & Ice RGX 2026 Guest of Honor and musical guests below…
Coming from out of town for the Fire & Ice RGX? Just click the HOTELS link on our website – scroll down to the bottom of the page – enter the days you need – book a room!
The team at Level 99 Games, together with Behavior Interactive, has unveiled the new Gamefound Project to add new content to their Dead by Daylight: The Board Game.
Reimagining the traditional tile-matching game, Mahjong Rumble features fair play, with outcomes driven primarily by skill, precision, and mastery.
Mahjong Rumble has been designed for both casual and competitive players, with both Practice and Tournament modes available. In the case of the latter, players can enter skill-based matches for the chance to win real cash prizes in regions that are eligible.
AviaGames Founder and CEO Vickie Chen said the following:
“At Avia, we are always looking for ways to bring captivating and challenging casual games to our platform and Mahjong Rumble is a strong reflection of that vision.
By adding a modern competitive edge to a timeless favorite, Mahjong Rumble gives players a new way to compete and test their skills against one another in a dynamic and rewarding mobile game experience.”
The team at Level 99 Games, together with Behavior Interactive, has unveiled the new Gamefound Project to add new content to their Dead by Daylight: The Board Game.
Featuring a passionate skater community nearly 30 million strong, Full Circle Studio and EA’s skate. is gearing up for its next trick with highlights including a stylin’ Nike SB collaboration event and even the inclusion of night skating.
skate. Preview – Nike SB Collab, Night Skating & More!
Since skate.’s Early Access launch last year, the development team has been finely attuned to the feedback from its devout community.
On that note, skate. is set to see a number of adjustments to make sure skate.(rs) are ready for the long haul.
In addition to adjustments poised to improve social play and in-game communication, the team is also taking player’s future suggestions into consideration.
skate. is certainly no poser, with a new Nike SB collaboration ensuring players are stylin’, profilin’, and dressed for success. Made up of both footwear and apparel, the skate. team is nailing the landing by ensuring authenticity.
Not only did the skate. Development team enlist a number of Nike SB pros, skate. Game Designer Darren Everson previously rocked a pair of Nike SBs (in a Villanova Colorway!) in style.
Can’t get more authentic than that!
One will also be able to truly immerse themselves in this Nike SB collaboration with a new event now through May 5.
Featuring the new Nike SB area with new lights and textures, those that take on its five new challenges (named after historic Nike SB skate videos!) can earn themselves cosmetics that include Nike SB Dunk High shoes and Nike SB Logo Sock accessories.
Speaking about the collaboration, Electronic Arts Senior Director of Global Brand Management Deepa Sen said the following:
“Nike SB has been an institution in skateboarding for more than 25 years.
Bringing Nike SB’s rich history into our game is another step toward making skate. feel as true to real skating as we can for players.”
For those looking for additional opportunities to show their skills, a nighttime version of Isle of Grom will also be available in skate. as part of Grom at Night through June 2.
Dressed for success, the new Nike SB collaboration in skate. is looking to provide both style and substance to this hit skater.
Check out @nikesb on Isle of Grom!
Open Access is now live from April 14–May 5, giving everyone a chance to jump into the Nike SB in-game @skate event. Skate the Nike SB park, take on exclusive challenges, and unlock rewards including Nike SB gear. pic.twitter.com/qDbw9kRao9
Bringing stone-cold Bandai Namco classics like Time Crisis and Point Blank to modern displays, Tassei Denki has hit a bullseye with their new plug-and-play G’AIM’E Lightgun.
Our maiden voyage into VR, we recently joined Owlchemy Labs CEO Andrew Eiche for a quick trip to Sporelando this past GDC 2026, tapping into that “little kid energy” we all desire…
A Brave direction for the series, DISSIDIA DUELLUM FINAL FANTASY’s 3v3 team-based bouts in modern-day Tokyo encourage timing, teamwork, and tons of damage.
Fostering a strong sense of community, SEED’s dynamic MMO world of Avesta is looking to bring players together on a grand scale as we get through this thing called life.
It’s a shame we have yet to see an AAA pirating game in that time. AAAA did take a shot with Skull & Bones, and while I enjoyed it (gave it an 80/100!), it wasn’t what people were expecting. Sea of Thieves’ rough launch was also off-putting for many.
As often the case with niche genres, we rely on the resilience and creativity of the indie gaming scene to raise the flag – and the Windrose Crew has done exactly that.
Windrose Early Access Review – It’s About Damn Time
Houses, shops, stalls, warehouses – the creative options for building in Windrose are incredible for an Early Access game
While simple in spots, needing some quality-of-life touches and a tad more fleshing out, I’ve never seen such solid foundations on which to build an Early Access game.
Windrose’s core gameplay loop will no doubt be familiar to survival players. Players will spend many of their early hours gathering resources and materials as they build a settlement, completing quests and upgrading gear along the way.
Windrose currently features three unique ship types, with each ship type having three variations of loadout options
While fantastic toward its latter stages, Windrose’s building system can be frustrating to wrestle with early on; at least in a creative sense.
Exploration, quest, and reputation rewards in Windrose bless players with new buildings elements. That being said, its procedurally generated nature means that something specific – like a certain angled roof piece – could very well be a long ways off.
A highlight of Windrose’s overall base-building process is linked to how its fast travel system doesn’t punish those that spend hours on their first island.
A little settlement made in Windrose’s first hour, we still used that as our main settlement even 50 hours later.
The quick building options make building large structures quick and easy
Windrose allows players to construct up to 10 fast travel bells to be placed anywhere near water, unlocking immediate fast travel from any other bell or while aboard a ship.
You can have entire villages at each of these locations, or simply use them to access resources and materials not available on one’s home island.
Various gear set bonuses provide a solid backbone for builds
Windrose really shines in the versatility of its character builds – especially for an Early Access game. Through the combination of food buffs, armor set bonuses, and select weapon choices, players can craft a wealth of unique and engaging combat builds.
Focusing primarily on Greatswords, I spent most of my points on Character Traits to increase critical hit chance, stamina, and survivability.
As my build neared completion, I was stacking healing and critical damage on perfect blocks, gaining buffs for defeating enemies, and launching widespread sword swings as I tackled large groups of foes a blast.
While the health boost option for food is vital for combat, it’s not part of traditional survival mechanics
Needless to say, character builds are important in Windrose – this is not an easy game.
On that note, playing Windrose on the recommended difficulty as a solo player will be challenging for even the most seasoned of survival players.
Adding friends to Windrose’s co-op mix is hugely beneficial, as having an extra sword or musket in a fight has clear benefits. However, this also allows players to double up on many rewards, proving that co-op play is a huge focus for the title.
Different cannons and defensive abilities allow for various ship builds, further adding to the character options
Character progress in Windrose is based on the character rather than the server, so players can swap between games without losing progress.
Rewards in Windrose – including those as big as ships – are provided to all players upon quest completion, allowing groups to form small armadas even early in the game.
While each person taking a ship is obviously the best idea when tackling Blackbeard’s pirates, it’s not the only option. Windrose allows players to share ships, and although functionality is currently quite basic, they can interact with one another.
Trying to nail that opening sniper shot off the bow cannons is always satisfying
You can pilot other players’ boats, you can man the guns and fire while another steers – you can even throw your line over the bow and do some fishing while your captain plots the course.
Get ambushed by pirates in the process? No worries – simply summon your ship and hop aboard.
Even boarding enemy ships in Windrose can be done by multiple players. Only one ship may “officially board,” but nothing stops other players from jumping aboard and helping take down the enemy crew.
That being said, boarding combat in Windrose is a bit rough. Cannons, rigging, multiple enemies running up a small set of stairs – it’s very easy to die due to getting stuck or not being able to dodge properly.
However, as the only real issue lies with naval combat speaks, it speaks volumes for Windrose’s overall quality.
Boarding combat, although a bit rough at times, is incredibly entertaining
Windrose is definitely a survival-lite experience when it comes to traditional survival games. Food, while vital for surviving combat, is not a required resource to literally stay alive.
No need to run to the ocean every 10 minutes to fill up a hydration bar.
The true challenge with survival in Windrose comes with the combat system – and it is gloriously brutal.
Characters in Windrose – both friendly and enemy – use a Posture system that represents how many times a character can block attacks before succumbing to exhaustion.
…and likely get smashed in the face several times as a result.
Two ammo types and customizable ship loadouts help an otherwise simple naval combat system, but one full of promise
The magic of Windrose’s combat comes in a player’s ability to hit the Perfect Block: a timed block that preserves the character’s Posture while reducing one’s opponent’s.
Put simply, Windrose features as satisfying a combat system can get in an Early Access release of an indie game.
While tough to start when learning the timing and attack patterns of different enemies, the end result of becoming an almost unstoppable force against crowds of up to five enemies is worth every scratch and bruise along the way.
Farming is another feature that’s basic, but works great
The thought of dying to single enemies even toward the end of the game won’t appeal to everyone, but Windrose features incredibly accessible difficulty settings. With three main difficulty settings, each one can also be tweaked even further to reduce difficulty.
I played Windrose on various difficulty options, customizing each one. Regardless of survival or combat experience, I can confidently say that Windrose is accessible to all players.
Easy, Medium, and Hard, each with various sliders to further customise difficulty makes Windrose accessible to all types of players
That being said, playtime in Windrose will vary massively depending on one’s play style.
Our team played through Windrose’s entire story in co-op. Finishing most of its content – including maxing out our gear and building all the stock ships – clocked us at approximately 50 hours.
You can probably halve that playing on easier difficulty settings, or alternatively add up to 20 hours playing solo. Either way, the sheer amount of content in Windrose in Early Access easily matches the level of content and quality as full releases on the market today.
The map is huge, but be prepared for a LOT of unused space if you explore off the beaten path
For an Early Access release, Windrose is incredible with zero technical problems. Not only are the foundations across every system and mechanic rock solid, Windrose is already feature-filled with ideas often months – or years! – away from their Early Access launch.
While it will earn an official final score once fully released, Windrose comes out of the Early Access gate strong with an easy 85/100.
Windrose Early Access Review
Reviewed On: PC (A digital code was provided) Release Date: April 14, 2026 MSRP: $29.99 Platforms: PC Developer:Windrose Crew Publisher: Windrose Crew Aggregate Scores:Metacritic
A cozy cooking game that’s got the sauce, KuloNiku: Bowl Up! hits the sweet spot with its signature blend of minigames, social elements, and over-the-top personalities.
Shinier than its many golden eggs, Go! Go! Mister Chickums provides a pixel-perfect arcade challenge that had us gunning for yet another shot at its hallowed leaderboards.
“Cozy” and “cleaning” might sound like polar opposites, but Hozy’s cozy world provides the perfect cure-all for those looking to unwind with some spring cleaning.