Sunday, 31 August 2025

Hellish Tactical Turn-Based RPG Entropy Announced

A turn-based tactical game inspired by classic JRPGs, Dread Delusion creators Lovely Hellplace have announced their new title Entropy.

Entropy will transport players to a dying age with only pockets of humanity remain. 

Paying host to a retro 3D aesthetic and an expansive world map, Entropy will have players as they control their party of up to six characters, level up, increase stats, and unlock new perks.

On that note, the choices one makes along the way will determine the fate of one’s world.

Learn more with the announcement trailer for Entropy below:

Entropy | Announcement Trailer

Set to release in 2026, all those interested in Entropy can wishlist the title via its Steam page.

In the interim, fans can join the conversation via the official DreadXP Discord channel.

Source: Press Release

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Horror Deckbuilder The Killing Stone Revealed

Tasking players with beating the Devil at his own game, Question (The Blackout Club) has announced their new original deck builder – complete with a 17th century folk horror narrative! – The Killing Stone.

Taking control of a Maven, who serves as a master of the dark arts, The Killing Stone will let players explore is mansion in first person as they with family members and animal familiars. Along the way, players will collect new cards and game figurines, all while racing the clock before the Devil arrives. 

Lending her talents to The Killing Stone is professional voiceover artist Emma Gregory (Baldur’s Gate III), who plays family matriarch Mariken Svangård. 

This title will be told in both a period 17th century English, along with a more modern English. On that note, players can switch both text and VO to enjoy the game in their preferred version.

Additional details and other voice talent will be announced closer to The Killing Stone’s launch. 

Learn more with the trailer below:

The Killing Stone – Announce Trailer 4K

In the interim, one can wishlist The Killing Stone via its official Steam page.

Feeling social? Be sure to also give a follow to the official Twitter/X and Bluesky social media channels.

Source: Press Release

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Sonic Racing: CrossWorlds – The Animation Released

A collaboration between Studio Giggex, Simage Animation, and The Sound Lab, SEGA’s Sonic Racing: CrossWorlds – The Animation has been released.

Clocking in at approximately five minutes, be sure to check out Sonic Racing: CrossWorlds – The Animation below:

Sonic Racing: CrossWorlds – The Animation 

Want to check out Sonic Racing: CrossWorlds this weekend? An Open Network Test for the title is currently underway through September 1 – see how you can join via the official website.

Sonic Racing: CrossWorlds will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC September 25 for $69.99 –  pre-orders for Sonic Racing: Crossworlds can be done via the official website.

When it comes to the Nintendo Switch 2 version of Sonic Racing: CrossWorlds, that will launch digitally this holiday season, and physically in early 2026.

Feeling social? Be sure to also follow the official Sonic Racing: CrossWorlds Twitter/X social media channel.

Source: YouTube

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Saturday, 30 August 2025

Delta Force Shadow Console Q&A Released

Want to learn more about Team Jade’s action-packed free-to-play tactical shooter Delta Force? Game Director Shadow recently fielded some popular questions that have surfaced since its console launch.

Delta Force Shadow Console Q&A Released


In his “Ask Shadow Anything – Console Launch Edition” segment, Game Director Shadow recently answered some of the most popular questions from the Delta Force community.

From console-to-console cross-play, to native keyboard and mouse support, to even improvements to controller movement and shooting feel and interaction experience, learn more below:

Will there be an option for console-only crossplay? And will XBOX version support more friendly crossplay option in-game?

Of course. In future updates, we will support an option for console-to-console cross-play. We also plan to enhance in-game prompts and cues for cross-play settings in upcoming versions, helping you navigate directly to the XBOX system settings to switch cross-play options more accurately.

Will there be native keyboard and mouse support on consoles?

We fully recognize that native KBM support is an integral part of the console gaming experience. With an open mind, we plan to introduce native keyboard and mouse support in future updates. Please stay tuned!

A kind reminder: when using native KBM input, cross-play will be automatically enabled to ensure a fair competitive environment.

At the same time, our security team enforces a strict zero-tolerance policy against commonly used console adapters (such as XIM MATRIX, Cronus Zen, AIMZENIX, and similar devices) that simulate controllers to use a mouse without enabling cross-play, which will be punished.

We will continue to invest heavily in security and anti-cheat measures to create a fair and secure environment for all console players, among all players.

For more details on fair play policies and violation penalties on consoles, please refer to our previous announcement.

Gyro aiming is really important for controller players. Do you have plans to add gyro support on consoles in the future?

Positive. Gyroscope functionality will be added to console version next year, offering players more precise and intuitive control options.

Right now the controller movement and shooting don’t feel very smooth. Will there be improvements to optimize this in future updates?

We’re committed to the continuous optimization of controller experience and will keep it up based on community feedback. Here’s a breakdown:

  • Movement Improvements: Future updates will introduce full support for analog movement, delivering more natural and optimized control.
  • Shooting Feel Adjustments: Shooting performance is currently affected by multiple factors, including latency, frame rate, stick curve settings, and aim assist behavior. We plan to optimize each of these areas in upcoming versions to provide a smoother and more accurate controller experience.

The aim assist doesn’t feel very smooth right now. Do you have plans to adjust or improve it in future updates?

Of course, aim assist is a core part of the console FPS experience. In upcoming updates, we will address issues where aim assist may not work as intended and improve its effectiveness at longer ranges, further enhancing shooting performance and overall control feel for players.

The controller key binding feature sometimes causes conflicts. Will there be targeted optimizations for this in future updates?

With multiple core functions in Delta Force, custom keybindings might indeed cause conflicts and input delays. We’ve identified the root causes of these issues and will continue to improve responsiveness in future updates while resolving keybinding conflicts step by step to ensure smoother controls. We appreciate your patience and understanding at launch, where there’s always room for improvements.

Will the Black Hawk Down mode support co-op?

Unfortunately, there are currently no plans to enable the co-op feature for the Black Hawk Down mode in the near future.

In performance mode on consoles, frame rate can be unstable in certain scenes. Will there be further optimizations to improve framerate stability?

Visual quality and performance have always been a key focus for us, as they play an important role in delivering an immersive gaming experience. I can now confirm that Delta Force is set to receive a major performance and graphics boost on consoles with its next seasonal update:

  • Performance mode will run at significantly higher frame rates across all console platforms, including Xbox Series S.
  • PlayStation 5 Pro players will gain PSSR support, delivering sharper visuals and greater stability.

The controller cursor mode feels really hard to use. Will there be improvements or optimizations for the cursor mode in future updates?

Yes. We will enhance the overall cursor mode experience by adding customizable cursor speed settings and further improving cursor snapping to help players lock onto and select targets with greater precision.

Do you have any plans to make the console UI simplified and improve the controller navigation, especially in Operations?

We will continue to enhance the lobby and social system interfaces on console, aiming to deliver a smoother and more convenient user experience and create a gaming environment at a higher quality.

The running footsteps sound a bit uncomfortable right now. Will there be optimizations for this in future updates?

Just like visuals and graphics, we are also committed to long-term improvements in terms of audio. In future updates, we will optimize the sound effects for actions such as running and climbing to provide players with a more immersive and seamless gaming experience.


Feeling social? 

Be sure to give a follow to the official Delta Force Twitter/X, Facebook, Instagram, and TikTok social media channels. 

One can also the conversation via the official Delta Force Discord channel!

Source: Press Release

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Parkour Meets Vampire Survivors in New Midnight Horde Demo

A gothic bullet heaven with parkour mechanics and castle building (we’re sold!), Carry Castle has revealed a new trailer and an updated Steam demo for Midnight Horde.

A high-mobility auto shooter where parkour meets reverse bullet hell, Midnight Horde will task players with battling through swarms of monstrosities. 

Along the way, players will also set out to upgrade their suite of deadly weapons, all while building strongholds to push back the creeping dark. 

Learn more about Midnight Horde with the trailer below:

Midnight Horde – The Mix Fall Showcase 2025 Trailer

Per Fornander, Sole Developer at Carry Castle, said the following:

“Midnight Horde is my personal challenge to make the most objectively fun and flow state focused game I can make as a solo developer. 

It blends everything I love: gothic vibes, roguelite progression, and fast, skill-based movement, into an experience that’s both intense and expressive.” ​

One can grab the new Midnight Horde demo and wishlist the title via its official Steam page.

Source: Press Release

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Roguelite Match-3 Twist Basalt: The Cursed Vein Announced

A haunted roguelite match-3 mining adventure awaits with Rubarb and Games People Play’s newly announced title Basalt: The Cursed Vein for Steam.

In this title, every run will feed one’s obsession to dig deeper. 

On that note, Basalt: The Cursed Vein tasks players with mining ores and rare materials as they set out to rebuild a ruined town.

On that note, players will be able to unlock new bombs, tools, and upgrades, allowing one push further into the shaft, where even more richer veins await!

Basalt: The Cursed Vein will also give players the chance to rebuild one’s long-forgotten mining tower. Each repair of said tower will breathe new life into the ruins, thereby unlocking new opportunities. 

Players will also be able to come across the town’s unsettling residents, including people with strange requests and questionable trades – just the way we like it.

Learn more with the announcement trailer for Basalt: The Cursed Vein below:

Basalt: The Cursed Vein announcement trailer

In the interim, all those interested in Basalt: The Cursed Vein can wishlist the title via its official Steam page.

One can also learn more about Basalt: The Cursed Vein via its official website.

Source: Press Release

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Dark Fantasy Tactical RPG Frosthaven Early Access Roadmap Revealed

From storyline expansions to new heroes, see what the future has in store for Arc Games, Asmodee, and Cephalofair Games’ dark fantasy tactic...